Jitter And Raycast
So, been working on different things in this game engine, and one thing I always use is the X, Y, Z coordinates of an object. This game has things defined in meters/centimeters, but in any game wherever something exists, it has a coordinate to place it in 3D space. When I first started, I ran…
Click to read more…(If you’re wondering why have another page that you click-through to read, its to set up for expanding on this category with subsequent posts. Thanks for your understanding.)